Categories
2017 3D Modeling Animation_2017

Cinema 4D: Baseball Texture

Final Product

Final Product

A beloved baseball used many times, retired from games. In the picture above, I modeled a baseball and added realistic textures. I then attached a voronoi fracture to a large dirt particle and shattered it to create the illusion of dirt flying closely behind the baseball.

Textures

I worked with these four textures to add a realistic and unique look to this baseball. Making sure to find high resolution images for maximized detail.

Camera: Depth of Field

To add a higher sense of realism, I adjusted the aperture of the camera to achieve a shallow depth of field. In some of the photographs you can see a before and after of the effects of the camera.

By Lindi Mallory

Art, Technology & Culture, B.A.
Psychology, B.A.

I am currently working in: Unity, Autodesk Maya, Cinema 4D, and Adobe Creative Suite.

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