Final Product A beloved baseball used many times, retired from games. In the picture above, I modeled a baseball and added realistic textures. I then attached a voronoi fracture to a large dirt particle and shattered it to create the illusion of dirt flying closely behind the baseball. Textures I worked with these four texturesContinue reading “Cinema 4D: Baseball Texture”
I used a mixture of different rect and ellipse functions to create this Kitty in Processing. Then I played with lines and ellipses in the background to create this disco atmosphere.
I modified code from a sketch titled “Bubbles” from the open processing website. Then I increased the gravity and spread out the spheres to create this scattered balloon look. Bubbles can be found at: https://www.openprocessing.org/browse/#
Using Cinema 4D, I created a small animation of a cellphone shattering to reveal the digital world it contains. Each little planet represent a possible world within the cellphone. Some worlds are abstract and only represent feelings, others could be more concrete and realistic. The clip demonstrate an abstract world, full of color expressing emotionsContinue reading “Unlimited Universe Within”
I created my own version of GreyscaleGorilla’s tutorial on a “Shattering Rose” in Cinema 4D. Instead of using their plugins, I used the push apart effector to create the “exploding” part of the rose.
Thanks to Tiedie’s tutorial on Low Poly Floating Island Tutorial | Cinema 4D / Photoshop (here is the link: youtube.com/watch?v=0VHMUnGcQ34) I made my first animation using a motion camera for added affects.
This was my second animation using Maya. Here I applied a skeleton system and used forward kinesthetics. I would like to tweak his skeletal system, allowing me to create more unique dance moves. Also I would also like to create other components. from my initial design, such as the furnace in the chest and gearsContinue reading “Dancing Robot”