Categories
2017 3D Modeling Animation_2017

Cinema 4D: Baseball Texture

Final Product

Final Product

A beloved baseball used many times, retired from games. In the picture above, I modeled a baseball and added realistic textures. I then attached a voronoi fracture to a large dirt particle and shattered it to create the illusion of dirt flying closely behind the baseball.

Textures

I worked with these four textures to add a realistic and unique look to this baseball. Making sure to find high resolution images for maximized detail.

Camera: Depth of Field

To add a higher sense of realism, I adjusted the aperture of the camera to achieve a shallow depth of field. In some of the photographs you can see a before and after of the effects of the camera.

Categories
2017 Animation_2017

Sketch Kitty

I used a mixture of different rect and ellipse functions to create this Kitty in Processing. Then I played with lines and ellipses in the background to create this disco atmosphere.

Categories
2017 Animation_2017

Infinite Balloons

I modified code from a sketch titled “Bubbles” from the open processing website. Then I increased the gravity and spread out the spheres to create this scattered balloon look. Bubbles can be found at: https://www.openprocessing.org/browse/#

Categories
2017 Animation_2017

Unlimited Universe Within

Using Cinema 4D, I created a small animation of a cellphone shattering to reveal the digital world it contains. Each little planet represent a possible world within the cellphone.

Some worlds are abstract and only represent feelings, others could be more concrete and realistic. The clip demonstrate an abstract world, full of color expressing emotions or feelings. The small alien space crafts are invaders to these little planets.

Categories
2017 3D Modeling Animation_2017

Exploding Rose

I created my own version of GreyscaleGorilla’s tutorial on a “Shattering Rose” in Cinema 4D. Instead of using their plugins, I used the push apart effector to create the “exploding” part of the rose.

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2017 Animation_2017

Floating Island

Cinema 4D. 2017.

Thanks to Tiedie’s tutorial on Low Poly Floating Island Tutorial | Cinema 4D / Photoshop (here is the link: youtube.com/watch?v=0VHMUnGcQ34) I made my first animation using a motion camera for added affects.

Categories
2017 Drawings_2017

Identity Among the Theory

After studying psychology for three years at the University of Oklahoma, memorizing important psychological studies, conducting my own studies, and then participating in a few graduate level studies, I felt as though I was slowing loosing my own identity amongst all the ideas and theory.

This was an attempt to ground and reconnect myself to these theories on a more personal level. Psychology, with its many branches, can be dense and heavily analytic in nature. Often there can be a disconnect between these theories and how they interact with our lives. I grappled with the idea of how to present these ideas and connections. I wanted to physically connect these often abstract theories to my own physical self in some manner.

At the time I was in beginning drawing, at the University. The last assignment was to create a 3D drawing. I began by selecting a few fundamental psychology books, case study books, and so on.

Familiy2
Book1

I would pick passages that resonated strongly with me, such as observational learning. I would then measure and carve out the pages of the books for a place to put the frame.

Family1

The project started to evolve as I continued to play with the idea of not only putting myself but other people into these books.

Photo1.jpg
Book2
Books

In the end this project became a fantastic way for me to reconnect to myself and some of the psychological theories I once studied.

Categories
2017

DADA Figure

DADA was an art movement formed during the First World War in Zurich in negative reaction to the horrors and folly of the war. The art, poetry and performance produced by DADA artists is often satirical and nonsensical in nature.

Final DADA Figure. Graphite. 17×22. 2017.

DADA Figure Progress 2. Graphite. 17×22. 2017.

DADA Figure Progress 1. Graphite. 17×22. 2017.

Categories
2017

Futurism Remake

Instead of taking a standard approach to a time sequenced comic, I took methods from Futurism to create this a work that puts together a theme. On a formal level, each section divided by the grid represents different perspectives.

The content attempts to connect the linear nature found in organic objects along with mechanical objects.

Final Time Sequence Narrative. Graphite. 2017.

Progress 3 Time Sequence Narrative. Graphite. 2017.

Progress 2 Time Sequence Narrative. Graphite. 2017.

Progress 1 Time Sequence Narrative. Graphite. 2017.

Categories
2017 Drawings_2017

Historical Classical Figure

This figure was taken from one of Gian Lorenzo Bernini figure drawings.

Final. Historical Classical Figure. Graphite. 17×22. 2017.

Progress 2. Historical Classical Figure. Graphite. 17×22. 2017.

Progress 1. Historical Classical Figure. Graphite. 17×22. 2017.