Unity Health Meter

Balancing the Id, Ego, and Superego

Here I created pixel assets in Pyxel Edit and then imported them into Unity to use them as sprite components. After a few hours of research, I found a way to created meter bars. This meter bar is circular and consists of three eyeballs that represent the the id, ego, and superego.

  • id=red eye
  • ego=green eye
  • superego=blue eye

As the player continues through the game, he/she will collect items that will effect each attribute. The amount of the item collected effects the meter rather, so it registers quantity over quality.

For example the id responds to excessive amounts of donuts (5+), while the superego responds to one or two donuts. The ego attempts to find a balance between the two and prefers if you eat broccoli with a 1 or less donuts.

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