The player encounters this enemy, sensing familiarity, but their identity is unknown. By beating this boss, the player learns the identity of the character and is given a clue to why they have descended into their own subconsciousness.
Here I created pixel assets in Pyxel Edit and then imported them into Unity to use them as sprite components. After a few hours of research, I found a way to created meter bars. This meter bar is circular and consists of three eyeballs that represent the the id, ego, and superego.
As the player continues through the game, he/she will collect items that will effect each attribute. The amount of the item collected effects the meter rather, so it registers quantity over quality.
For example the id responds to excessive amounts of donuts (5+), while the superego responds to one or two donuts. The ego attempts to find a balance between the two and prefers if you eat broccoli with a 1 or less donuts.
Bogoslov basement from the graveyard of Neamt Monastery in northeastern Romania contains numerous deceased bones gathered from Roman Orthodox monastic tradition. This tradition claims that after 7 years the bones of the deceased monk were to be taken out of the earth and placed, in this basement.
On the monks skull fellow monks write his name and his duties in the monastery. The more revered bones belonged to beloved bishops of the Neamt Monastery.
The kapalas were usually made from skulls collected at sky burial
sites, an ancient Tibetan burial custom, still practiced today, in which
the bodies of the dead are dismembered and scattered over open ground
to ‘give alms to the birds’. It is a ritual that has a great religious
meaning of the ascent of the soul to be reincarnated into another circle
Once collected, the skulls would be specially prepared and elaborately anointed and consecrated before use. It would then be decorated with carvings, jewels of silver-work before being used as a ritual implement.
Markien the Monk
Taking this history into consideration, Markien is a deceased monk, whom served an unknown monastery. Corrupted by greed and power, he attempts to dispel his grievances unto the character in his after life. His ultimate goal is to empty himself and achieve compassion, courage, and clarity not gained in his living life.