Ghostbuster’s Trap

Maya Modeling I followed a Skillshare tutorial taught by Lucas Ridley. In this project, I spent my time practicing the development of clean topology and working with the bevel and welding tools. I then added arnoldaistandard materials to the different components, adding lighting to pose the model.

Character Feature: Queenie

Does this eye look familiar, But rather, I have a gut feeling To whom this eye belongs too Its just a feeling, I’m going to lean and cling too A scripture from the game, written as a clue for the player The queen demands something from the player, and so the player is forced toContinue reading “Character Feature: Queenie”

Unity Health Meter

Balancing the Id, Ego, and Superego Here I created pixel assets in Pyxel Edit and then imported them into Unity to use them as sprite components. After a few hours of research, I found a way to created meter bars. This meter bar is circular and consists of three eyeballs that represent the the id,Continue reading “Unity Health Meter”

Character Feature: Markian

This is Markien, a skull character inspired by both the Romanian monks of the Neamt Monastery and the Tibetan burial customs. Neamt Monastery Bogoslov basement from the graveyard of Neamt Monastery in northeastern Romania contains numerous deceased bones gathered from Roman Orthodox monastic tradition. This tradition claims that after 7 years the bones of theContinue reading “Character Feature: Markian”

Welcome Back Animation

Created in Adobe After Effects to greet fall students for Oklahoma Universities Video Media Services’ social media.