Ghostbuster’s Trap

Maya Modeling I followed a Skillshare tutorial taught by Lucas Ridley. In this project, I spent my time practicing the development of clean topology and working with the bevel and welding tools. I then added arnoldaistandard materials to the different components, adding lighting to pose the model.

Cinema 4D: Baseball Texture

Final Product A beloved baseball used many times, retired from games. In the picture above, I modeled a baseball and added realistic textures. I then attached a voronoi fracture to a large dirt particle and shattered it to create the illusion of dirt flying closely behind the baseball. Textures I worked with these four texturesContinue reading “Cinema 4D: Baseball Texture”

Autodesk Maya: Waking Nightmare

A Short Thriller Animation A child wakes to find himself in a dark confined space. As he makes his way forward, it becomes evident that he is on a train. A shadow lurks watching and waiting for an opportune moment. This animation was a collaboration project with myself and MaryJo Snyder.

Cycling Butterfly

Autodesk Maya Cleanup Creating this animation had many small steps involved, one of the biggest was prepping the butterfly. I found a free butterfly model on turbo squid modeling website. The amount of polygon faces was very high. I ended up cleaning and then restructuring some parts of the butterfly to allow for more conciseContinue reading “Cycling Butterfly”

Unlimited Universe Within

Using Cinema 4D, I created a small animation of a cellphone shattering to reveal the digital world it contains. Each little planet represent a possible world within the cellphone. Some worlds are abstract and only represent feelings, others could be more concrete and realistic. The clip demonstrate an abstract world, full of color expressing emotionsContinue reading “Unlimited Universe Within”