Final Product A beloved baseball used many times, retired from games. In the picture above, I modeled a baseball and added realistic textures. I then attached a voronoi fracture to a large dirt particle and shattered it to create the illusion of dirt flying closely behind the baseball. Textures I worked with these four texturesContinue reading “Cinema 4D: Baseball Texture”
Learning Autodesk Maya has been both exhilarating and challenging as an Artist. Before a year ago extruding or moving a vertices was foreign to me. Today I enjoy making small narrative stories with the skills I have learned so far. I took a a cylinder primitive and then animated it to perform an interesting rhythmicContinue reading “Cycling Dreams, Learning Autodesk Maya”
Thanks to Tiedie’s tutorial on Low Poly Floating Island Tutorial | Cinema 4D / Photoshop (here is the link: youtube.com/watch?v=0VHMUnGcQ34) I made my first animation using a motion camera for added affects.