Cinema 4D: Baseball Texture

Final Product A beloved baseball used many times, retired from games. In the picture above, I modeled a baseball and added realistic textures. I then attached a voronoi fracture to a large dirt particle and shattered it to create the illusion of dirt flying closely behind the baseball. Textures I worked with these four texturesContinue reading “Cinema 4D: Baseball Texture”

Cycling Butterfly

Autodesk Maya Cleanup Creating this animation had many small steps involved, one of the biggest was prepping the butterfly. I found a free butterfly model on turbo squid modeling website. The amount of polygon faces was very high. I ended up cleaning and then restructuring some parts of the butterfly to allow for more conciseContinue reading “Cycling Butterfly”