Tag: learning

Character Feature: Queenie

Does this eye look familiar, But rather, I have a gut feeling To whom this eye belongs too Its just a feeling, I’m going to lean and cling too A scripture from the game, written as a clue for the player The queen demands something from the player, and so the player is forced to fight her. In Freudian dream…

Unity Health Meter

Balancing the Id, Ego, and Superego Here I created pixel assets in Pyxel Edit and then imported them into Unity to use them as sprite components. After a few hours of research, I found a way to created meter bars. This meter bar is circular and consists of three eyeballs that represent the the id, ego, and superego. id=red eye…

Welcome Back Animation

Created in Adobe After Effects to greet fall students for Oklahoma Universities Video Media Services’ social media.

Motion Capture: Dancing Shapes

The shaky movement you perceive the beginning of the video, is captured using motion capture software. This piece functions like a moving sculpture. I attached squares and a helix, adding additional animations and then a particle system to this piece. This was created using Autodesk Maya and the video edits were done in Adobe Premiere.

Cycling Butterfly

Autodesk Maya Cleanup Creating this animation had many small steps involved, one of the biggest was prepping the butterfly. I found a free butterfly model on turbo squid modeling website. The amount of polygon faces was very high. I ended up cleaning and then restructuring some parts of the butterfly to allow for more concise weigh painting and rigging. I…

Cycling Dreams, Learning Autodesk Maya

Learning Autodesk Maya has been both exhilarating and challenging as an Artist. Before a year ago extruding or moving a vertices was foreign to me. Today I enjoy making small narrative stories with the skills I have learned so far. I took a a cylinder primitive and then animated it to perform an interesting rhythmic movement. Next, I placed it…

Exploding Rose

I created my own version of GreyscaleGorilla’s tutorial on a “Shattering Rose” in Cinema 4D. Instead of using their plugins, I used the push apart effector to create the “exploding” part of the rose.